Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660   (ID=0x11c0)
    Vendor:   NVIDIA
    VRAM:     1989 MB
Begin MonoManager ReloadAssembly
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\System.dll (this message is harmless)
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660   (ID=0x11c0)
    Vendor:   NVIDIA
    VRAM:     1989 MB
Begin MonoManager ReloadAssembly
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\System.dll (this message is harmless)
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

UnloadTime: 0.548794 ms
Tower count: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Initialize engine version: 5.3.2f1 (e87ab445ead0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660   (ID=0x11c0)
    Vendor:   NVIDIA
    VRAM:     1989 MB
Begin MonoManager ReloadAssembly
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading I:\GGJ 2016\release\IDOD_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.049 seconds
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: I:\GGJ 2016\release\IDOD_Data\Managed\System.dll (this message is harmless)
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.479355 ms
Tower count: 4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 1 worker threads for Enlighten.
  Thread -> id: dec -> priority: 1 
Setting up 1 worker threads for Enlighten.
  Thread -> id: 9d4 -> priority: 1 
